From May 10 to 12, 2026, representatives from FIRST Indonesia’s Design and Project Management teams attended the Grandeur World Culture and Tourism Industry Expo in Guangzhou, China.
The industry visit gave the team direct exposure to playground technology trends, interactive attractions, and family entertainment concepts presented by exhibitors from different markets. It also created opportunities to discuss how new ideas may need to be evaluated before they are considered for projects in Indonesia.
Exploring a broad family entertainment ecosystem

WCTIE 2026 was held at the China Import and Export Fair Complex alongside the Asia Amusement and Attractions Expo. Together, the exhibitions presented a wide range of products and concepts for tourism, recreation, amusement, and family entertainment environments.
Across the exhibition halls, the FIRST Indonesia team reviewed indoor play structures, interactive digital experiences, themed attractions, ride concepts, display systems, and supporting technologies.
The purpose of the visit was not to select products based only on visual impact. It was to understand how different technologies are presented, operated, maintained, and integrated into a wider visitor experience.
Playground technology is becoming more interactive

One visible direction at the exhibition was the combination of physical movement with digital interaction. Screens, sensors, projection, lighting, and responsive play surfaces were used to create experiences that react to visitor participation.
For designers and project teams, interactive technology introduces questions beyond appearance. A concept may need reliable power, network connectivity, calibration, content management, staff training, and ongoing technical support.
These operational considerations are important when evaluating playground technology trends for real projects. An engaging demonstration at an exhibition still needs to be assessed against the intended audience, site conditions, budget, safety requirements, and long-term maintenance plan.
Themed environments connect space and experience
The exhibition also showed how play equipment, characters, graphics, lighting, and spatial design can work together to create a recognisable environment.
For a family entertainment centre, the visitor experience is shaped by more than an individual attraction. Arrival, circulation, visibility, waiting areas, supervision, supporting facilities, and transitions between activities all influence how the space works.
Themed elements can strengthen the identity of a venue, but they need to be coordinated with operational requirements and any applicable intellectual property permissions. Early coordination helps the project team separate visual ideas from confirmed design, production, and licensing responsibilities.
International products still require local evaluation
An industry exhibition provides inspiration and market awareness, but products shown internationally cannot automatically be transferred into an Indonesian project without review.
Project teams need to consider available space, user profiles, installation methods, building services, climate, local operational practices, spare parts, technical support, and applicable safety requirements. Documentation and supplier responsibilities also need to be clear before a technology becomes part of a project proposal.
For FIRST Indonesia, the Guangzhou visit supported a more informed approach to these discussions. It allowed designers and project managers to examine concepts together and consider both the visitor-facing experience and the practical requirements behind it.
Bringing industry insight into project conversations
Industry visits help teams understand how the playground and family entertainment market is developing. They do not replace project-specific research, technical review, or client approval.
The value comes from returning with better questions: Who will use the space? What experience should it create? How will the technology be operated? What support is available after installation? How does the concept fit the wider commercial and spatial plan?
By exploring WCTIE 2026, FIRST Indonesia expanded its reference points for future playground and family entertainment discussions while keeping the focus on relevance, feasibility, and responsible project planning.
Read the Design and Build guide and the IP Collaboration guide, or contact FIRST Indonesia to discuss a potential project brief.

